.модификации
| .1 | Autobalance |
| .2 | Gameplay-mod |
| .3 | GLmod |
| .4 | God Save the Queen |
| .5 | HUDmod |
| .6 | instarocket |
| .7 | midair |
| .8 | Pickup mod |
| .название .name | Autobalance |
| .автор .author | Guwashi |
| .текущая версия .current version | 20070526 |
| .тип .type | server-side |
| .совместима с версией wsw .compatible with wsw version | 0.3 |
| .system | win32/linux i386 |
| .download link(s) | win32/linux i386 |
| .source link(s) | win32/linux i386 |
| .wsw.net forum link | here |
| .установка .installation | Copy autobalance folder to server’s warsow folder. Note: Client don’t need to install any files. |
| .настройки .settings | set sv_pure “0” g_teams_autobalance “1” // autobalance by score // g_teams_autobalance “2” // autobalance by score (net) // g_teams_autobalance “3” // autobalance by damage // g_teams_autobalance “4” // autobalance by damage (net) // g_teams_autobalance “0” // disable |
| .запуск .run | run autobalance.bat or autobalance.sh |
| .screenshots/video: | ![]() |
| .дополнительная информация .additional information | Here is a example of server-side mod. I hope this example helps for people who want to create original mod |
| .сервер .server |
| .название .name | Gameplay-mod |
| .автор .author | thelawenforcer and kalorie |
| .текущая версия .current version | |
| .тип .type | client-side |
| .совместима с версией wsw .compatible with wsw version | |
| .system | win32/linux i386/linux64 |
| .download link(s) | win32 linux i386 linux64 |
| .source link(s) | here |
| .wsw.net forum link | here |
| .установка .installation | just extract the folder located in the .zip file into your ../Warsow directory (not basewsw!). |
| .настройки .settings | |
| .запуск .run | |
| .screenshots/video: | |
| .дополнительная информация .additional information | Hey folks, seeing all the demands for more vertical rocket knockback, I decided to make a little mod to test that out. Once I got started I figured that to make it work properly I would need to rebalance all the weapons. I asked thelawenforcer to help me with the weaponbalancing and some other stuff. So what we changed first is: more vertical rocket knockback, general weapon changes, armour system changes, even the soundsystem got changed a bit(qf-preferred!). This is a preliminary test release, to test the overall gameplay and collect feedback from the community! Changes to come: Some media and a replacement for the gunblade firemode! Maybe you can bring up some new ideas we could implement! |
| .сервер .server | (?) 213.239.218.123:29000 (duel) 87.106.47.115:44400 [password warsownews] (tdm) server.bolted.nu:44400 (ca) server.bolted.nu:44500 |
| .название .name | GLmod |
| .автор .author | nealz |
| .текущая версия .current version | |
| .тип .type | client-side |
| .совместима с версией wsw .compatible with wsw version | |
| .system | win32 |
| .download link(s) | win32 demo pak |
| .source link(s) | win32 |
| .wsw.net forum link | here |
| .установка .installation | Then just unzippit to your main WSWfolder (NOT basewsw!!) and select using the mod-selection menu. |
| .настройки .settings | |
| .запуск .run | |
| .screenshots/video: | |
| .дополнительная информация .additional information | Hey There, some of you might have already seen that I once had that few Ideas of Grenadelauncher-Changes and made a few threads of it. I was away now for two months cause I was moving and as I went I had already buried these thoughts. But as I came back and searched for the THREAD there were few more replies and even this MOD by Agiel (thanks once more!) |
| .сервер .server |
| .название .name | God Save the Queen |
| .автор .author | Guwashi |
| .текущая версия .current version | 20070712 |
| .тип .type | server-side |
| .совместима с версией wsw .compatible with wsw version | 0.3 |
| .system | win32/linux i386 |
| .download link(s) | here demo |
| .source link(s) | here |
| .wsw.net forum link | here |
| .установка .installation | - If you have installed old version, delete .pk3 file. - Copy “modules_031_gstq_*.pk3” to server’s basewsw folder. Note: Client don’t need to install any files. |
| .настройки .settings | - Add these lines to your server’s config. // required for server-side mod set sv_pure “0” // Toggles whether GStQ mode is enabled. deault: 1 set g_ca_gstq “1” // Sets the ratio of Queen protection. default: 0.5 set g_ca_gstq_queen_protection_ratio “0.5” |
| .запуск .run | |
| .screenshots/video: | |
| .дополнительная информация .additional information | This is server side mod to enhance team-play for ClanArena. - ClanArena-based. - Each team have a Queen. - Queen is chosen randomly. - When Queen is killed, round is over. - Queen have WarShell (protection ratio can be changed by cvar). - Queen have no strong ammo (no class). - No random spawn. All teammate spawn on same spot. * ChangeLog - 2007/07/12 Improved random Queen selection. Changed to inhibit to have same spawnpoint. - 2007/07/11 First public release. |
| .сервер .server |
| .название .name | HUDmod |
| .автор .author | kalorie |
| .текущая версия .current version | |
| .тип .type | client-side |
| .совместима с версией wsw .compatible with wsw version | 0.3 |
| .system | win32 |
| .download link(s) | here |
| .source link(s) | |
| .wsw.net forum link | here |
| .установка .installation | |
| .настройки .settings | |
| .запуск .run | |
| .screenshots/video: | |
| .дополнительная информация .additional information | Hey there! Some time ago I requested blinking crosshair if you hit the enemy(http://www.warsow.net/forum/viewtopic.php?id=12342). After nothing has happened to that with 0.3, I decided to get my own ass on it! And I made it(partly) \o/. What comes with the mod: New Hudcommands/conditions/whatever added: %DAMAGEGIVEN , %DAMAGETAKEN , %INSTAGIB nothing more (yet) :{. What they do: %DAMAGEGIVEN , %DAMAGETAKEN can be used to make the crosshair blink if you hit the enemy/get hit by him for example. I included Bas1c’s hud(Thanks dude! ;) ) in the package, modified with my changes that come with the mod which you can find in huds/inc/Bas1c/crosshairs1. So what that hud does if you put in the conditions(%DAMAGEGIVEN, %DAMAGETAKEN), let the crosshair blink whether you get hit or hit the enemy. The problem that comes along is, that those thingies are made just like the hitsound principle what makes the crosshair blink up like 0.1 seconds or something. I didn’t find a solution for that yet. Maybe you can help me? :).%INSTAGIB is what was requested by some hudcoders. It just checks if instagib is activated or not. It’s also included and working like the other 2 conditions. The good thing about that is: It’s not a %MATCH_STATE or %GAMETYPE, so you can use it in combination with several things like ctf and so on. How they work: Simple: if %DAMAGEGIVEN 1 //damage is given, if %DAMAGEGIVEN 0 //damage is not taken if %DAMAGETAKEN 1 //damage is taken, if %DAMAGETAKEN 0 //damage is not taken if %INSTAGIB 1 //instagib mode is on, if %INSTAGIB 0 //instagib mode is off What I wanted to reach with that: Well, basicly I just wanted to make “my own dreams come true”(>:). The problem that comes with that is: You can’t use it on public servers, unless the server hosters dont activate is. So maybe we can get the Dev-Team to include it in some of the further releases? :) |
| .сервер .server |
| .название .name | instarocket |
| .автор .author | randomuser |
| .текущая версия .current version | |
| .тип .type | server-side |
| .совместима с версией wsw .compatible with wsw version | 0.3 |
| .system | linux |
| .download link(s) | demo |
| .source link(s) | patch |
| .wsw.net forum link | here |
| .установка .installation | |
| .настройки .settings | |
| .запуск .run | |
| .screenshots/video: | |
| .дополнительная информация .additional information | Hi there. I’ve done some hacking and implemented an instagib-with-rocketlauncher-mode. It’s really simple: you spawn with a rocket launcher, no powerups, with unlimited ammo, the splash radius is greatly reduced (to 30) and it’s fun! You don’t need to modify your client to play instarocket, just join a server with the changes. I’ve set up a temporary server for testing, but it will be down till tomorrow because I need some sleep now. If you want the patch, just ask and I’ll upload it. |
| .сервер .server | instarocket server up at 84.16.218.155:44400 |
| .название .name | midair |
| .автор .author | kalorie |
| .текущая версия .current version | version3 |
| .тип .type | client-side |
| .совместима с версией wsw .compatible with wsw version | 0.3 |
| .system | win32 |
| .download link(s) | mod+maps |
| .source link(s) | |
| .wsw.net forum link | here |
| .установка .installation | -Unzip the containing folder(midair) into your Warsow folder. -Start Warsow, go to “mods” and select “midair”. -Start a local server with a bot and the gametype midair(I would prefer to create a game on one of the midair maps included). -Have fun. |
| .настройки .settings | |
| .запуск .run | |
| .screenshots/video: | |
| .дополнительная информация .additional information | Lo there, due to the “load of bugs” in the current gametype midair, I decided to try to fix and even better it up! The funny thing about is: I have totally no idea from C and other programming languages(just PASCAL, what we are currently learning in school :p). I just looked through the source and tried out to change some thing somehow. What I’ve done so far: Repaired health thingy: If you kill your enemy and pick up the health, you get +25 health, if you are able to get more or exactly 200 health, you get a quad bonus, and your health goes back to 125(so that 1 hitting rocket doesnt destroy the whole work getting quad…). Disabled Walljumps: Many people complain about the walljumps in midair. I disabled them, but the problem is: If you press +special for doing a walljump, you make a strange animation, which you only see in ego-perspective(so the other ones see it just normal). Try it and you’ll see. Additional information: -You spawn with 100 health. -This modification works with bots. Things I want to change: -Maybe being able to get 250 health per picking up bubbles, you have quad AND warshell. It would be nice if you could give me some feedback etc etc. New version released.(version3) Changelog: -Compatible with 0.3 (bots)!!! -Including wmid1,2,3. -Max health increased to 225 + getting quad at 225. -Depending on scores you get from kills, the enemy drops health (golden midair/diamond midair(3/4) – 50health, king of bongos(5) – mega health (100health)). -Rocket damage decreased from 110 to 100. -It’s a little bit harder to get midair etc. now. -Rocket damage if carrying quad decreased from 500 to 200. |
| .сервер .server |
| .название .name | Pickup mod |
| .автор .author | Guwashi |
| .текущая версия .current version | 20070721 |
| .тип .type | server-side |
| .совместима с версией wsw .compatible with wsw version | 0.31 |
| .system | win32/linux i386 |
| .download link(s) | here |
| .source link(s) | here |
| .wsw.net forum link | here |
| .установка .installation | - If you have installed old version, delete .pk3 and .db files. - Copy “modules_031_pickup_*.pk3” to server’s basewsw folder. Note: Client don’t need to install any files. |
| .настройки .settings | - Add these lines to your server’s config. // required for server-side mod set sv_pure “0” // whether enabled auto rejoin after match end. deault: 1 set g_teams_autorejoin “1” // how to choose teams. default: 1 // 1: sort players by kill/death, // 2: sort players by damage_given/damage_received // 3: sort players by score/match set g_teams_shuffleby “1” // stats DB filename set g_db_filename “stats.db” // how to identify players. default: 1 // 1: auth by nickname // 2: auth by nickname + (first 16 bit of IP) set g_db_playerauth “1” |
| .запуск .run | |
| .screenshots/video: | ![]() |
| .дополнительная информация .additional information | This is server side mod for pickup games. This mod can choose even teams according to player’s stats (kill, death, damage, etc.). Of course this mod cannot choose perfect even teams, but can choose teams by accountable way (by stats). * Flow of pickup games (for players). - pick players up on IRC. - if pickup is done, connect to server. - join teams. - if all players joined teams, then do ‘callvote shuffle’. teams will automatically be chosen by stats. - ready up. - match start. - match end. all player’s stats will save to server’s db. - teams will automatically be chosen to play next match. (this can customize by g_teams_autorejoin) - ready up. - match start. That’s all. * Note This mod using SQLite (http://www.sqlite.org/) version 3.3.17. * ChangeLog - 2007/07/21 alpha 3 Ported from 0.3 SDK to 0.31 SDK. - 2007/06/11 alpha 2 Changed scheme of player authorization from IP to nickname. - 2007/06/09 alpha 1 First public release. |
| .сервер .server |
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опубликовано: 18/08/07


